GAME MATTERS.
Innovating game studies and research
SAE Institute – Conservatory of Matera - Polytechnic University of Bari
12 December 2025 | ODE (officina degli Esordi) - Bari
8.30 Registration
9.00 Opening and Institutional Greetings
9.30 -12.15 Panel: Game design and innovation
Chair: Claudio Pomo, Polytechnic University of Bari
- Selin Kaynar – Beyond Realism: Architectural Stylization as Critical Commentary in Indie Games - Indipendent Researcher
- Nicola Zolin – Entangled Sound: Toward a Neo-Materialist Framework for Game Audio Ecologies - University of Venice
- Iris Zhang – Like mother, like burr: Making and playing for catharsis - UCLA
Coffee Break - 11.00 -11.15
- Luisa Strangis – Neuro-Driven Interfaces: UX/UI Design, Cognitive Patterns, and Ethical Frontiers in Game Environments - Bari Academy
- Giuseppe Candido – AI and Procedural Content Generation in Game Design - Bari Academy
- Gustavo Bülow – Level Design Table Generation with Artificial Intelligence - Universidade Feevale
12.15-13.00 Keynote Speaker: Ilaria Mariani, Politecnico di Milano.
Towards Social Change. Designing Games as Complex Communication Artefacts.
13.00-15.00 Lunch Break & Games Sections
15.00-17.00 Panel 2 – Games and Art languages
Chair: Fabrizio Festa, Conservatorio di Matera
- Paolo Clemente, Dario Mattia, Antonio Colangelo, Fabio Natale, Gianpaolo Cassano –
Generative Sound Design & Gamification of Urban Exploration - Conservatory of Matera
- Valentina Fedele, Brunella Botte, Giada Marinensi – Skin Deep: An Exploratory Analysis of the Identity Value of Skins in Fortnite - Link University
- Luca Malcangi – Videogames as Participatory Art Forms - University of Bari
- Richard Bingham – Engine Interpretation: Decoding Time and Temporality in Zelda64 - Queen Mary University of London
- Matteo Genovesi – Updating Narrative Seriality in Digital Games: The New Telltale and Don’t Nod - Bari Academy
- Michele Varini – Virtuaverse: Nostalgia, Rebellion, and the Sonic Pixel - Catholic University of Sacred Heart
15.00-17.00 Panel 3 – Games, Society, and Culture
Chair: Alessandra Micalizzi, SAE Institute
Focus: culture digitali, pedagogie critiche, politiche del gioco, società
- Marika Mascitti, Salvatore Messina, Alessandro Soriani – Decolonial Playgrounds:
Intersectional Pedagogies of Resistance in Video Game Design - University of Bologne.
- Federico Gorziglia – Coping with Burnout through Coziness: How Wanderstop Teaches
Players to Resist Perfectionism over a Cup of Tea - Rome, University La Sapienza
- Federico Ferrari, Massimiliano Panarari – Political Gaming and Local Democracy: A Comparison of Some Serious Games Designed by Local Municipal Governments - University of Modena and Reggio Emilia
- Sabino Di Chio – TV Series and the Ambivalence of Gamification - Università degli Studi di Bari
- Alessandro Franzò – Precarity by Design: Gaming Houses as Organisational Spaces
Legitimising Precarious Playbour inside the Esports Ecosystem - University of Milan
- Luca Falzea, Matteo Botto – To Woke or Not to Woke? Gamers Discuss Baldur’s Gate - University of Genoa
17.00-17.45 Keynote Speaker Michele Scioscia - Effenove
17.45-19.00- Special Section: From Theory to Practices
- Round Table: Art, Game, Design and Alternative Purposes: StarLex and the P+Arts Project
[SAE Institute, Conservatorio di Matera, Poliba, ] - con Ivana Murianni, Fabio Belsanti ,
Andrea Dresseno, Matteo Bittanti, Beatrice La Terza
- Award Ceremony of the SAE Mini Game Jam
From 19.00 After Game - Lucia La Rezza [violinist]
Si comunica che per ogni giornata di partecipazione al festival viene riconosciuto un credito (mezzo, per meta giornata)